Sous Chef of the Apocalypse

7 days to die sous chef of the apocalypse, 7 days to die drinks, 7 days to die food, 7 days to die recipes

This mod adds new food items and recipes. Purposefully not including any new icons/models so its server side safe BUT:


This mod is intended to be the initial “Food Expansion Pack” to “Doughs-You’ve Got Mail“, and both can be installed together or separately. Additional “story” for this will come at some other time. Maybe. Eventually they may both be merged together.

There ARE some plants that are required to spawn (for secondary challenges) so if another mod makes biome changes, or you play a game with fewer than “all” biomes, you may have issues with some of the secondary challenges (because the plants may not spawn/exist).

NONE of the foods or ingredients should be too OP compared to vanilla foods. This is a crafting and “for fun” mod not to turn you into Rambo by eating bon bons.

The “Primary challenge” of the a20 version is to craft the Egg Souffle. In a21 there are several “Secondary Challenges” that result in special dishes or food items (and craftable gift boxes) that should be somewhat difficult to craft in a single player game (due to rare ingredients).

Some items can be found in containers or bought at traders (rarely, and never in large quantities). Item semi-rarity is hopefully a norm as you are supposed to be cooking and preparing, not buying and finding! a21 note: ok, some things have to be found/looted, but nothing that stops you from making the Egg Souffle.

a20: It includes (a20 original items):

  • New perk: Sous Chef of the Apocalypse. Works similar to vanilla perk Master Chef but with its own special foods and (in a21) crafting magazines.
  • 4 Cookbooks to unlock special foods/ingredients
  • 55+ Food/drink items (either found/crafted/perk unlock/or crafting magazine) in the main “craft trees”.

The foods/items in the main/original a20 crafting trees are:

  • 13 moldy/old foods that can be only looted (and eaten if starving) or sometimes processed into ‘scraps’ these scraps can also be eaten or made into a soup: Mulligan Au Jus
  • Toasted Pumpkin, Pine, and Acorn seeds
  • Cooking Oil
  • Bouillon Cube
  • Sauteed Mushrooms
  • Flour
  • Red Wine
  • Sweet and Salty Extracts
  • Cream Of Tartar
  • Hard Tack
  • Beef Jerky
  • Pemmican
  • Bone Marrow
  • Raw and boiled Sweet Bread
  • Sweet Bread Cuisine
  • Steak And Potato Cuisine
  • Au Jus
  • Beef Au Jus Sandwich
  • Pop Corn
  • Milk Curds
  • Raw Milk, Milk, and Cream
  • Cheese
  • Butter
  • Butter Of The Gods
  • Bread Batter
  • Bread
  • Buttered Toast
  • Sweet Corn Blueberry Muffin
  • Ice Cream
  • Red Wine Blueberry Sorbet
  • Turkish Delight
  • Sweet Nut Milk
  • Egg Souffle
  • Potatoes Dauphinoise
  • Boeuf Bourguignon
  • Croque Monsieur

a21: Added for a21: (not listing everything purposefully):

  • A handful of more items/foods
  • Some rebalancing of ingredient counts, and “game economy”.
  • 1 Food Dehydrator: for making jerkies and some items/ingredients. NOTE: puts out a little “heat” like dew collector (purposeful as they are air drying meats/food), and drying times are high on purpose. Early survival crafting, like if you simply cannot find a cooking pot, but some items are only made in it.
  • 2 Hydroponics stations to grow a few special plant ingredients you may raely find. These stations are for slowly growing them so you don’t have to always loot them. NOTE: Puts out a little “heat” like dew collector (purposeful as they are full of lights), and the text “Dew Collector” is in these as its a pain to mod out (sorry!). Growing time is slow on purpose.
  • “Gift Bundles”: These are mostly symbolic. For giving to friends, newbies?, and mostly to prove to yourself you crafted everything to make the gift.
  • 2 treasure maps. Because why not? 1 has a better chance of having decent sous chef items.
  • A few “hidden” things to loot for special dishes. Mostly for the challenge of them. There ARE some clues if you read sous chef related book/item/block? descriptions, game tips, etc.(Doughphunghus forget where they all are!).
  • A few very small and pointless surprises? Probably not. Simmer down.


  • (new) Updated for A21.
  • Recipe fixes.
  • Fixing several loot group issues. Other small fixes and rebalancing.
  • Conversion to a20.
  • Added more localization.

DOWNLOAD for A21 (325 KB)
DOWNLOAD for A20 (216 KB)

The forum topic of the mod is here.

Credits: Doughphunghus

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11 thoughts on “Sous Chef of the Apocalypse

  1. I consider this mod heavily unbalanced. The food progress is extremely slow when it comes to nutritional values. Some food is ridiculously expensive to craft … milk e.g.

    I am going to rebalance the whole thing for our server, because we do have a cooking faction that likes more variety.

    1. Yeah, the “unbalancing” (versus vanilla amounts foe its food) is purposeful. This is supposed to be a “challenge” to craft any of the higher level foods, and the benefits are purposefully not OP. For the “low level foods” in the mod its much less challenging to craft, but nutritional benefits are low. Since it doesn’t change how much vanilla food you get (fundamentally try, though it does dilute out loot groups a little, so slightly less chance to loot vanilla fool from containers) its more of a “my backpack can only hold so much… do i want to carry these special items back?” And “hey! I actually have slowly accumulated these extra food items.. instead of just eating them, i can male x…. for fun and to get further along with the end food item challenges (making all the gift boxes to prove you did everything).

      Anyway: adjust away! Another possibly easier adjustment would be to double )Or more
      ?) the sous chef “higher tier” (like for each level of perking, the “last item” is generally the high tier item of that perk level) food items health/water/food/stamina benefits, making crafting them more OP than vanilla foods (since they are so difficult to craft/find ingredients)

  2. There is way too much of the various green food items being dropped from every possible container – even sealed food crates and supposedly guarenteed food drops like food piles. Really these items should not be able to drop from sealed containers..

    If you could at least allow all the rotten food types to be able to easily scrap into rot as appose to only be able to craft them into food scraps for _one_ recipe, that would be awesome. Currently, every raid ends up with half your inventory full of green garbage – I’ve even had it drop in food stash quests..

  3. would love to see you take over the farmlife extended mod. have a ton of new items to grow harvest and consume, i know it’s a big ask, but it would be such a great addition for alpha 20 and beyond

  4. the butter is a recipe/loot/trader/perk and crafted at the workbench (i’m adding a jar to the recipe in the next version because you can shake cream and make butter), and the wine is loot /trader only.

    the mod is supposed to make you craft over buying, and not supposed to be easy. trader is generally just a few of the items to add a little realism

  5. @Luke, @weasel91: I’ll look into it. Normally I don’t monitor these forums, just happened to see your issues.

  6. could it be the mod overlaps with other mods. the food items are in the game with the dev menu but i cant find them in the cooking fire / craft menu or workbench. any ideas ?

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