Guppy’s Zombies for A21.
FYI Guppycur does NOT update for Experimentals. Update the game at your own risk.
He will not attempt to troubleshoot any mod if it is used with ANY mod other than sCore or NPCmod. That’s not up to him to do! It is the player’s responsibility to troubleshoot when they mix mods, not his. If there are issues with the mod when run by itself (and score and npcmod) then he will take a look.
Changelog
- (new) Fixed entitygroups entry (Thanks Gouki) – (Guppy’s Zombies Two)
- Added a 2nd zed pack. Smaller tho.
- Re-hid mesh from no arms dude
- Updates entitygroups, fixes bounding box issues on new zeds.
- Updated zeds with 3rd pack.
DOWNLOAD Guppy’s Zombies (673,6 MB)
DOWNLOAD Guppy’s Zombies Two (108,4 MB)
The forum topic of the mod is here.
Credits: Guppycur
Is this mod server or client side?
Not sure why he doesn’t like them, but I love having the extra variety. Thanks for allowing us to use them!
Would it be possible at all to get those old Doctor / Soldier zombies fixed up/added in? we need more of those types as well!. anyway thank you Gup and whoever else for setting this up. much love <3
the myth the man the legend…. sup gup… thanks for the constant work your dope
Great contribution, I only have one question, does the mod replace the models of the zombies from A21 or are they added?
I’m also wondering this too, before I install, I want to know.
I try this mod and crash may time
any one have an entity group config for this?
1st of all very laged when i use spawnlist f6
2nd no entitygroups and spawnlist on it
i testing no where spawning these zombies only with f6
yes its pointless..
Is this mod Server-side?
install 2 side
Bring to A21 please sir!! you’re a god. this is best zombie mod.
does this work with other mods? i put it in the mod folder it didnt work and it tried switching the entity log with the on in 7d2d configure file and it wont load when it try to load my map
thank you
When these Zombies use a double handed attack, they can warp forward through objects/blocks like 2-3 thick and warp back again after the animation ends, and I’m not talking about the way some vanilla zeds can crawl hit through thin blocks like fences or windows.
Anyone else have this?
Nah, I havent had any issues with them except when you have Mass numbers on horde night. Then they can get thru very rarely.
good contribution guppy thanks man